Sunday, June 14, 2009

Jump of the Joker Receives a BIG Upgrade

A while back,
I posted about the long-term project titled "The Jump of the Joker", which is a roller coaster that goes to the extremes and goes to the great themes of Batman and the Joker. Well, after a couple times of playing around with it, I decided to go further into the project to enhance the overall experience and realty of the project. The upgrades include a representation of a "track switch" system that could be used to add or remove cars, smoothened track sections, darkened track sections, a service ladder, and overall scenary such as trees and hills. Below are a few picturess showing off these new improvements:

JOJDeskTopPic1
(Above)- Here's a overall view of my desktop, as well as the further work window where the display of JOJ can be seen.
(Below)- A closer overall look at the "new and improved" JOJ.

JOJSceneWirePic2

JOJSceneWirePic3
(Above)- As seen in this picture, I tried to hide the "ugly truth" track support platform with various trees, as well as a hill created. These elements (in my opinion) do their job well as to (attempting to hide the supports.
(Below)- This picture shows a closer view at the important tree placement around the loading/unloading area. This view could possibly be a view a guest may see if this were a real coaster.
JOJSceneWirePic4

JOJLadderWirePic1
(Above)- This is a quick look at the very tall service ladder I created using various support elements such as L-beams and metal tubes. The process of creating it took a long time (4 to 5 hours total), but the overall effect adds a sense of reality. Note the many Free Points I had to create to make this work.
(Below)- This is a wireframe view of the large "track switch" I created to give a somewhat accurate representation of how the roller coaster cars may be added or removed from the circular track. For now the actual operation of adding/removing cars is unavailable, but hopefully a long awaited NL update will fix that.
JOJTrackSwitchWirePic1

JOJSceneWirePic1
(Above)- A closer look at the eastern wing of the ride, with various elements added such as a pond, trees, and hills.
(Below)- Here is a rendered view of a catwalk (located on the main tower/top of ladder) that was created to give a better realistic feel. Note the black portion of the track in the distance.
JOJLadderWirePic2

JOJTrackSwitchRendPic1
(Above)- A rendered view of the maintenance track switch. If you look closely, you can see that the three other sections of "track" are still color-coordinated with the rest of the ride.
(Below)- A rendered look at the detailed service ladder on the main support tower. The ladder was colored with green to stand out from the purple, as well as be coordinated correctly with the rest of the ride.
JOJLadderRendPic1

JOJSceneRendPic1
(Above)- Another look at the scenary placed around the eastern wing of the ride.
(Below)- A perspective view of what "coming out of the tunnel" may look like. The idea behind this is to have (after the first giant loop) to enter dark and frightening tunnel, with random twists and turns, until to reach the end of the tunnel, and become blinded by the sunlight.
JOJTunnelRendPic1
(Below)- The frightening view from the first jump. To add to the fear, I placed a brake section (a primary element of the ride in it's first development days) to actually the stop the car on a steep incline, have it at a hold for a few seconds, and raise the tension/adrenaline in the riders. The brakes, would release, and the intense thrill ride off the tower and into the Joker's game begins.
JOJDropRendPic1

I hope you enjoyed this large update and thanks for reading. The current version of the "Jump of the Joker" roller coaster may possibly be uploaded to the internet. If this happens, I will post this action.

Sunday, June 7, 2009

Parade Float Sketches

So it's been a busy past couple of weeks, especially with the school year ending and summer heading towards me. Thanks to some extra time, I got to finally do some fun sketch ideas. After a D23 member showing of the Pixar movie "Up", as well as just time to come up with ideas, I have a few sketches. Be sure to read what they're all about:)
Big Thunder Mountain Float #2

(Above)-A quick sketch of what a possible Big Thunder Mountain parade float might look like.
(Below)-Another quick sketch of what a possible Space Mountain parade float would look like.

Space Mountain Float #1

(Below)- This is, once again, a quick brainstorm sketch of what a "Up" float may look like, based on the successful Disney-Pixar film titled "Up".

Up Float #1
Thanks for reading! See You Next Time!

Saturday, June 6, 2009

So I know it's been a while (like 4 frickin' months long), so I'm posting a again. I have a week left of school before the fun and exciting Summer break kicks in. Although I haven't posted since February, that doesn't necessarily mean I haven't been doing anything. From drawing layouts to simple designs, I have definitely been busy with the simulation over at themagical.nl, but have also been extremely active in my school's music program. The Sim Dev Team is taking a little break from all that's going on (so many different projects!). Hope everybody has a great summer.